Jarow Holloman’s life was a delicate balance of the ordinary and the extraordinary. A typical teenager with a love for sports, video games, and the anticipation of his first car, but throughout his life he also carried the weight of a disabling heart condition; making most of what he loved out of reach.
But just as he on his way to get his first car and achieve true independence; he died.
He awakens in a cold, unfamiliar dungeon, stripped bare—literally. No clothes, no memories, no name. He is a blank canvas, a ghost in a stone labyrinth. Wandering foggy halls, he searches for answers, for an exit, for any clue to his identity. But in this strange, liminal space, Jarow discovers a startling truth: without the constraints of his past, he can become anyone.
His journey, however, is not a linear path. Death becomes a recurring threshold, a gateway to new lives, new bodies. Each time he falls, he rises again, experiencing the world through different eyes, inhabiting different skins. He learns to navigate the complexities of these borrowed vessels, to see through their eyes, to feel through their senses and discover their strengths and weaknesses.
Eventually, Jarow finds a semblance of community, a group of unusual allies who accept him for who he is—or who he becomes. Entrusted him with a quest from an oddly personal game-like system, a seemingly absurd mission to gather a collection of disparate objects. But these objects, when combined with Jarow’s sentient weapon, a companion as enigmatic as he is, hold the key to something far greater.
This quest becomes a journey of self-discovery, a perilous adventure into the depths of his forgotten past and the uncertain future he must forge. Jarow must unravel the mystery of his existence, confront the forces that seek to control him, and ultimately decide who he wants to be in a world where identity is fluid and death is merely a transition.