An ancient race of aliens plays a deadly game that almost always results in the death of a planet. The latest will see Birjjikk sent to destabilise a warring world, ready for the onslaught of a Violation Armada—with the Zerot dynasties wagering on the outcome. The world of Preenasette has been at war for three hundred years. A sanitised war, now only carried out in space. The reason for the conflict is almost forgotten, with life on the planet continuing normally—until a hidden menace infiltrates one side. The war turns ugly, as Birjjikk and her Cadre instil hatred within the Trun by sinister means. Their opponents, the Vercetians, fear for the lives of their Royals—the ruling high council adolescents in training—and send them off-world to protect them and continue their training. Princess Tauriar (Grace) ends up in Southern Ireland on Earth, where, as a thirteen-year-old, she meets two new friends. An attempt on the Princess’s life narrowly fails but reveals her identity to her friends. The children grow, and their friendship develops. At Cork University, Grace makes new friends, but her location is known, and a mighty battleship is coming. Elsewhere, the older Prince lost and without memory, now travels with the remnants of a mysterious race with a guilty secret. The younger Prince has followed a different path, and now, as a teenager, has located the Princess. On Earth, Grace must take charge if a battle in and over Earth is to be averted, but first, she must face a Zerot. She needs the help of Earth’s major civil and military powers, but most of all, she will need the help of her “little brother”, who, though harbouring a dark secret of his own, might be the only one who can save her.